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Author Topic: Times Sync Suggestion  (Read 128 times)

Zore

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Times Sync Suggestion
« on: July 19, 2018, 03:20:10 pm »
Could it be made so 1 minute in game is actually 60 seconds, and not whatever x amount of seconds.
Example of current time:
Started stopwatch on my phone IRL at 40.00 paycheck left
It hit 60 seconds on the stopwatch, checked /paycheck and it was 39.48, how does that make any sense?
Wouldn't it be easier if a minute was actually a minute.

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VirusMS

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Re: Times Sync Suggestion
« Reply #1 on: July 19, 2018, 08:27:17 pm »
it's a minute.
multiply .48 by 60. that'll tell you how many seconds to add to 39 minutes there.
Simple math, bro  :-[

Zore

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Re: Times Sync Suggestion
« Reply #2 on: July 19, 2018, 09:14:09 pm »
You've just confused me even more, 0.48*60=28.8 so 39+22.8= 39 mins and 23 secs roughly?
I still don't get the fact why if in the server Game minute=IRL minute, why were we isolated for 15 mins, yet the script released us after nearly half an hour IRL?

Spredde

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Re: Times Sync Suggestion
« Reply #3 on: July 19, 2018, 09:21:16 pm »
it's a minute.
multiply .48 by 60. that'll tell you how many seconds to add to 39 minutes there.
Simple math, bro  :-[

that's not how the math works, that's not how the math works at all!

Zore

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Re: Times Sync Suggestion
« Reply #4 on: July 19, 2018, 09:30:38 pm »
it's a minute.
multiply .48 by 60. that'll tell you how many seconds to add to 39 minutes there.
Simple math, bro  :-[

that's not how the math works, that's not how the math works at all!
Exactly this confused me asf. It's obvious that 1 minute ingame currently isn't 60 seconds.

VirusMS

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Re: Times Sync Suggestion
« Reply #5 on: July 19, 2018, 09:50:46 pm »
Guys, the seconds are represented there in percents.
I am studying in Bauman Moscow State Technical Univercity. I know what I am saying.

Zore

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Re: Times Sync Suggestion
« Reply #6 on: July 19, 2018, 09:55:20 pm »
Guys, the seconds are represented there in percents.
I am studying in Bauman Moscow State Technical Univercity. I know what I am saying.
Just answer this for me, if you are isolated for 15 minutes ingame.
How long will it take IRL?

Crawler

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Re: Times Sync Suggestion
« Reply #7 on: July 19, 2018, 10:45:06 pm »
You've just confused me even more, 0.48*60=28.8 so 39+22.8= 39 mins and 23 secs roughly?
I still don't get the fact why if in the server Game minute=IRL minute, why were we isolated for 15 mins, yet the script released us after nearly half an hour IRL?

that. is. so. true. i had to pm an admin about it cause i didnt know what was going on in isolation.

Spredde

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Re: Times Sync Suggestion
« Reply #8 on: July 20, 2018, 01:01:42 am »
Guys, the seconds are represented there in percents.
I am studying in Bauman Moscow State Technical Univercity. I know what I am saying.

Well, we get that but even though seconds are represented in seconds, that still means that there had to be 39.00 minutes left after sixty seconds, not 39.48 seconds.

He subtracted one full minute from the forty minute mark and yet he got more than 39 minutes. I'm studying for physics myself so I know that this doesn't make any sense.

To add on, I've experienced this as well. The thirty minute cooldown at the laundry job... I've waited for over forty minutes for it... The time is gives atm.
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VirusMS

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Re: Times Sync Suggestion
« Reply #9 on: July 20, 2018, 10:08:42 pm »
I believe this bug was fixed, its fix will be introduced tomorrow after I finish my coding session in the morning.
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