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Author Topic: Multiple death suggestions.  (Read 184 times)

Crawler

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Multiple death suggestions.
« on: July 18, 2018, 03:12:55 am »
First of all, I suggest a /helpup command should be implemented in the server, as in an inmate or something can help another one if the wound isn't caused by a shank, gun, or something else.

Second of all, I suggest the debt amount when you die is lowered, because you're losing money faster than earning and it's not really helping anybody and almost everybody in the prison brawls so it's really taxing.

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VirusMS

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Re: Multiple death suggestions.
« Reply #1 on: July 18, 2018, 06:09:53 am »
I agree about the death price, it is kinda big. New revamped economics have everything subject to change.

I'll make it 0.3$

As for /helpup, I shall discuss it with the team first, but I doubt it's any good. If you want to let one RP he's in a bad state, leave him with low HP.
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Kingpin

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Re: Multiple death suggestions.
« Reply #2 on: July 18, 2018, 06:36:07 am »
/helpup could be actually useful. It can't be abused if you can only help a player up that took a non-lethal damage. Upon getting helped up, the HP should be set to 5 only so no one could abuse it for health purposes.

Jbv21

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Re: Multiple death suggestions.
« Reply #3 on: July 18, 2018, 08:18:00 am »
Maybe the issue is that a lot of people starts big riots for almost no reason at all rather than that the price for a death is high?

Also about the /helpup command, I feel like it would be abused seeing how many people start their fights. I would say either make it for guards or make the action take some time.
« Last Edit: July 18, 2018, 08:22:59 am by Jbv21 »

Shepard

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Re: Multiple death suggestions.
« Reply #4 on: July 18, 2018, 05:38:21 pm »
I believe the fact that people are dying is wrong.
Yes, fights are common but the amount of killings taking place is not. If there was a prison with a death count this high it would be closed. So, yeah. Fighting sure but fighting till the death seems to me to be out of proportion.
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K12

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Re: Multiple death suggestions.
« Reply #5 on: July 18, 2018, 06:21:16 pm »
/helpup is a good idea, kudos to the OP.

Blackwater

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Re: Multiple death suggestions.
« Reply #6 on: July 18, 2018, 08:52:30 pm »
It is a wonderful suggestion, I definitely agree on price reduce. However, /helpup command has a variety of ways that it can be abused. However, I see your point and I also agree with you. A command like this could be implemented under some limitations such as :

  • A cooldown of 1 hour per person to be implemented.
  • The person that has been /helpup'd cannot be helped up again until a cooldown of 1 hour has finished.
  • Or, if you have been /helpup'd, next fall will result in hospitalization.
[/size]

Leaving this to VirusMS's notice.
]




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Angel_Alvarado

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Re: Multiple death suggestions.
« Reply #7 on: July 19, 2018, 02:23:16 pm »
/helpup is something we really need, especially when there are no medics online, every brawl ends with at least one dead person which is not realistic at all, and nobody is gonna let you on low hp to rp, or maybe I didnt have that luck yet.

VirusMS

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Re: Multiple death suggestions.
« Reply #8 on: July 19, 2018, 08:26:25 pm »
I have lowered healing services on /accept death to 0.25$. It's not so much.

VirusMS

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Re: Multiple death suggestions.
« Reply #9 on: July 20, 2018, 05:53:14 am »
We do not really need /helpup, we just need more medical unit players.

It used to be useless before, now I revamped it so it is required, though for now it is rather empty.


 

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