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Author Topic: Couple of suggestions.  (Read 120 times)

Strawberry

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Couple of suggestions.
« on: July 21, 2018, 05:15:21 pm »
Well there are a few issues with the things therefor I'm suggesting the minimum fix and or adding something.

Note. That all the suggestions I'm about to list are to my opinion and not all have to be accepted.

1. Rubber bullets.
I've shot a couple of people lately and the rubber bullets (or so to say) they practicly don't even work.
You shoot someone three our four times it just makes them slow down, and or kills them due to them having low hp (most of the time). Most of the time they just die. Leading to other problems. So what I'm trying to achieve is for Rubber bullets to be properly scripted as well beanbags for the shotgun and or other any weapons is for WHENEVER the person is shot is for them to get sent into a animation same as the taser or some other kind of animation, as to freeze them and do not do any damage. And you'll see how this whole thing leads into another problem (Read No.2).

2. Accepting Death/Death animation.
This is a issue where someone goes into a death animation and is pretty much allowed to /accept death at any given time, as to say I've shot people with rubber bullets (read No.1) and they /accept death to avoid roleplay also either if I report 70% of the time they don't get any kind of punishment. So what I'm suggesting to this is they go into a death animation and have to wait to EITHER be ENDED  and or wait a couple of minutes (example 1 minute).

This is all the suggestions I have issues with and need fixing/adding new stuff to the script.
Hopefully you can see and judge upon these without a biased opinion.

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Spredde

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Re: Couple of suggestions.
« Reply #1 on: July 21, 2018, 05:18:25 pm »
Does a 30 pound chicken weight 30 pounds?

Gravity

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Re: Couple of suggestions.
« Reply #2 on: July 21, 2018, 05:19:40 pm »
1. Can use weapon config for that. It allows to modify weapon damage for every player.
2. At least 100 seconds (1 minute and 40 seconds).

K12

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Re: Couple of suggestions.
« Reply #3 on: July 21, 2018, 05:19:58 pm »
Yes, I agree much.

VirusMS

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Re: Couple of suggestions.
« Reply #4 on: July 21, 2018, 06:13:45 pm »
If it is required, I can lower deagle's damage or raise incapacitation timer.

Your call.

Strawberry

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Re: Couple of suggestions.
« Reply #5 on: July 21, 2018, 06:59:19 pm »
If it is required, I can lower deagle's damage or raise incapacitation timer.

Your call.

What I'm saying is it would be nice to lower the damage and for them to remain stunned properly, as does the taser, not slowly run off. And for the damage to be decreased to a point where it cant do anything.
It would be nice. Thank you.

Sleeper

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Re: Couple of suggestions.
« Reply #6 on: July 22, 2018, 01:24:56 am »
How about make something that you can't die by being shot with rubber bullets? If your health goes below a certain amount make it refill a bit? Just with rubber bullets of course.

Strawberry

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Re: Couple of suggestions.
« Reply #7 on: July 22, 2018, 04:17:54 pm »
Would be nice if we can get this thing fixed so the Deagle's don't kill people and actually stun them properly.

Today approx. 7 (maybe more) people accepted death to avoid roleplay, only 2 got punishment.

 

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