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Author Topic: Department of Corrections  (Read 84 times)

Spredde

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Department of Corrections
« on: July 22, 2018, 05:01:43 pm »
1 Rubber Bullets - the current state of rubber bullets is very ineffective and is non-beneficial for staff. Many inmates have /accept death'ed to avoid the roleplay and consequences. Therefore I believe that the damage caused by the rubber bullets from the Glock.36, Remington 870 and H&K MP5 should be squared to zero. And instead of the buggy slow walking animation they cause, they should make players fall down (/fall 1) for 30 seconds.

2 Problem of /accept death - there have been moments when the inmate was beaten up to the /accept death screen either by other inmates or the COs. In these kind of situations most of the inmates favor the /accept death future, which might put us to disadvantage and many times we've noticed that it's too unrealistic. What I suggest is to add 100 seconds required amount for the player to /accept death whilst found unconscious. This way we may be able to have some time for roleplay before the time runs out.

3 Basic Life Support - being part of the DoC means that you must know the BLS - an abbreviation for basic life support, therefore when there's no MU available, we're the ones saving people's life. This suggestion is to add a /bls [ID] command for those COs who will have BLS certificate, so we revive people from the death screen (upon revival inmates will receive only 20% of the HP back).

4 M4A1 - the current arsenal of weapons used by DoC is limited to Pepperspray, Baton, Glock.36, Remington 870, H&K MP5, Teargas and R700. Out of these, Remington and R700 along with Teargas is only available for ERS. H&K MP5 is available for every officer to take regardless their division. My suggestion is to add ERS exclusive M4A1 to the armory.

5 Warehouse - there's no CCTV at warehouse - even though we need it to be there.

6 /drag - it would be beneficial for some of us to be able to /drag a player regardless of whether lockdown / mealtime is in process or not.

7 Displays - it would prove useful to us if we could identify who is part of DoC and MU if it was displayed after their name. Comparably, it would be great to have the same feature in /r but for divisions and also for High Command and Command to be able to assign further tags for us.

8 Tazer Effect - past few days I've seen the terrible abuse from the tazed inmates using "F" to enter/exit several interiors in order to confuse COs. My request in this instance would be to render players unable to use the feature while being tazed.

9 Tazer Length - the current amount of time set up for the tazer is too low. I believe by increasing it up to 20 seconds would help COs out more.
« Last Edit: July 22, 2018, 05:21:16 pm by Spredde »

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Strawberry

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Re: Department of Corrections
« Reply #1 on: July 22, 2018, 05:21:49 pm »
I agree with all.

lordcumiring

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Re: Department of Corrections
« Reply #2 on: July 22, 2018, 05:31:38 pm »
Yes, we need them.

K12

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Re: Department of Corrections
« Reply #3 on: July 22, 2018, 06:24:03 pm »
Yup yup yup, it needs to happen.

J.Green

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Re: Department of Corrections
« Reply #4 on: July 22, 2018, 06:55:09 pm »
I agree with most of your suggestions except having CCTV's at the warehouse, I mean we're supposed to let gangs do their RP aswell and not stay on them 24/7 without a bit of oppurtunities to RP drug deals and such. Keeping the lockers and warehouse without CCTV's seems fair for me.
Captain Green | EMERGENCY RESPONSE TEAM

Crawler

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Re: Department of Corrections
« Reply #5 on: July 22, 2018, 06:56:25 pm »
feels good to be **** camped at a warehouse everytime i wanna go there, let alone get some cctv's in there. go ahead.

The Cęsar

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Re: Department of Corrections
« Reply #6 on: July 23, 2018, 01:39:15 am »
Very clear points, I'd agree with all of that.

 

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